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Pathfinder wrath of the righteous hulrun
Pathfinder wrath of the righteous hulrun







pathfinder wrath of the righteous hulrun pathfinder wrath of the righteous hulrun

Since she can't take it out on Iomedae, she takes it out on you instead. Maybe Iomedae has decided you're her new favorite. You just scored a major win and freed one of the greatest heroes of the Crusades entirely without her. Do both of them, though, and she has nothing left. Either keeps the illusion that she is more competent and thus more favored than you. On their own neither of them is especially damaging to her reputation - If you wait for her but let Minagho escape she can claim you needed her help to save Yaniel and if you don't wait for her but kill Minagho she can claim your hastiness, while strategically sound, caused Yaniel's death. You can also choose to let Minagho escape and in doing so save the people she's been using as husks, one of whom is the famed paladin Yaniel. By rushing the Fane early you show you don't need her to win since you just scored a major victory while she was still getting her boots on. Galfrey has spent most of her extended life being treated as Iomedae's Chosen and it's a major part of her identity, a part of her identity that you now threaten. What's the deal? Look at it from the standpoint of Galfrey having a serious case of New Friend Envy and it all makes sense.

pathfinder wrath of the righteous hulrun

What's surprising is that both of these decisions are good ideas and one of them is explicitly a Good action. Queen Galfrey's entire scene in the Midnight Fane can seem confusing regardless of path, but there are two actions you can take as an Azata that will infuriate her so much she yanks your title regardless of your performance.Ramien, whom Hulrun is similarly trying to kill, mentions that killing Hulrun is probably a bad idea, and will note that Hulrun is a celebrated demon slayer and this is why Kenabres puts up with him. First of all Ember doesn't want him dead. Ironically you're also given several hints that killing Hulrun is a bad idea (And indeed his survival pays off in Act 5).It's almost always beneficial to use up all dialogue choices before making a decision. It's not just this choice, others also change in alignment if you ask questions first.He has confessed to murder and abuse of power, albeit unintentionally, and now slaying him is an act of justice suitable for any alignment. Immediately after this, the decision to attack him will become a non-aligned one because he pretty much outright admits he killed a man and attempted to kill a child for no reason. However, if you have Ember in your party and she talks to Hulrun about how he had her and her father burnt at the stake, he will admit he likely did it and that she's probably guilty of something if he had her ordered to be put to the torch. Normally, the dialogue option to attack Hulrun in the Market Square is a Chaotic one, because you are killing him to liberate the city.Once you know more about Camellia and what she's into, it is very, very likely that she must have been wounded while she was murdering Aravashnial. When you first recruit Camellia, she has taken some damage, which seems rather inexplicable at first glance.









Pathfinder wrath of the righteous hulrun